using UnityEngine;
using UnityEngine.EventSystems;

namespace HyuFrameWork
{
    public class UIWindow : UIPageChild
    {
        public override void Open()
        {
            base.Open();
            GlobalEvents.WindowOpened.Invoke(this);
        }

        public override void Close()
        {
            base.Close();
            GlobalEvents.WindowClosed.Invoke(this);
        }
    }
}